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Amiga Magazin: Amiga-CD 1996 September & October
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Amiga-CD 1996 #9-10.iso
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ausgabe_9_96
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grafik
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amipeg05
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motionvector.c
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C/C++ Source or Header
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1994-04-22
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5KB
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174 lines
/*
* This file handles computation of the forward/backward motion vectors.
*/
#include "video.h"
#include "proto.h"
#include "util.h"
/*
*--------------------------------------------------------------
*
* ComputeVector --
*
* Computes motion vector given parameters previously parsed
* and reconstructed.
*
* Results:
* Reconstructed motion vector info is put into recon_* parameters
* passed to this function. Also updated previous motion vector
* information.
*
* Side effects:
* None.
*
*--------------------------------------------------------------
*/
#define ComputeVector(recon_right_ptr, recon_down_ptr, recon_right_prev, recon_down_prev, f, full_pel_vector, motion_h_code, motion_v_code, motion_h_r, motion_v_r) \
\
{ \
int comp_h_r, comp_v_r; \
int right_little, right_big, down_little, down_big; \
int max, min, new_vector; \
\
/* The following procedure for the reconstruction of motion vectors \
is a direct and simple implementation of the instructions given \
in the mpeg December 1991 standard draft. \
*/ \
\
if (f == 1 || motion_h_code == 0) \
comp_h_r = 0; \
else \
comp_h_r = f - 1 - motion_h_r; \
\
if (f == 1 || motion_v_code == 0) \
comp_v_r = 0; \
else \
comp_v_r = f - 1 - motion_v_r; \
\
right_little = motion_h_code * f; \
if (right_little == 0) \
right_big = 0; \
else { \
if (right_little > 0) { \
right_little = right_little - comp_h_r; \
right_big = right_little - (f<<5); \
} \
else { \
right_little = right_little + comp_h_r; \
right_big = right_little + (f<<5); \
} \
} \
\
down_little = motion_v_code * f; \
if (down_little == 0) \
down_big = 0; \
else { \
if (down_little > 0) { \
down_little = down_little - comp_v_r; \
down_big = down_little - (f<<5); \
} \
else { \
down_little = down_little + comp_v_r; \
down_big = down_little + (f<<5); \
} \
} \
\
max = (f << 4) - 1; \
min = -(f << 4); \
\
new_vector = recon_right_prev + right_little; \
\
if (new_vector <= max && new_vector >= min) \
*recon_right_ptr = recon_right_prev + right_little; \
/* just new_vector */ \
else \
*recon_right_ptr = recon_right_prev + right_big; \
recon_right_prev = *recon_right_ptr; \
if (full_pel_vector) \
*recon_right_ptr = *recon_right_ptr << 1; \
\
new_vector = recon_down_prev + down_little; \
if (new_vector <= max && new_vector >= min) \
*recon_down_ptr = recon_down_prev + down_little; \
/* just new_vector */ \
else \
*recon_down_ptr = recon_down_prev + down_big; \
recon_down_prev = *recon_down_ptr; \
if (full_pel_vector) \
*recon_down_ptr = *recon_down_ptr << 1; \
}
/*
*--------------------------------------------------------------
*
* ComputeForwVector --
*
* Computes forward motion vector by calling ComputeVector
* with appropriate parameters.
*
* Results:
* Reconstructed motion vector placed in recon_right_for_ptr and
* recon_down_for_ptr.
*
* Side effects:
* None.
*
*--------------------------------------------------------------
*/
void ComputeForwVector(int *recon_right_for_ptr, int *recon_down_for_ptr)
{
Pict *picture;
Macroblock *mblock;
picture = &(curVidStream->picture);
mblock = &(curVidStream->mblock);
ComputeVector(recon_right_for_ptr, recon_down_for_ptr,
mblock->recon_right_for_prev,
mblock->recon_down_for_prev,
picture->forw_f, picture->full_pel_forw_vector,
mblock->motion_h_forw_code, mblock->motion_v_forw_code,
mblock->motion_h_forw_r, mblock->motion_v_forw_r);
}
/*
*--------------------------------------------------------------
*
* ComputeBackVector --
*
* Computes backward motion vector by calling ComputeVector
* with appropriate parameters.
*
* Results:
* Reconstructed motion vector placed in recon_right_back_ptr and
* recon_down_back_ptr.
*
* Side effects:
* None.
*
*--------------------------------------------------------------
*/
void ComputeBackVector(int *recon_right_back_ptr, int *recon_down_back_ptr)
{
Pict *picture;
Macroblock *mblock;
picture = &(curVidStream->picture);
mblock = &(curVidStream->mblock);
ComputeVector(recon_right_back_ptr, recon_down_back_ptr,
mblock->recon_right_back_prev,
mblock->recon_down_back_prev,
picture->back_f, picture->full_pel_back_vector,
mblock->motion_h_back_code, mblock->motion_v_back_code,
mblock->motion_h_back_r, mblock->motion_v_back_r);
}